created: 03/10/98

CHAPTER 37 --- Applet Examples

This chapter is filled with examples of using applets with graphics. The examples are intended to illustrate programming as well as graphics. There are only a few Java features introduced in this chapter. Mostly it consists of using what you already know.

Chapter Topics:

  • Graphpaper graphics
  • Using Graphics methods to draw a picture.
  • Calculating coordinates in a picture.
  • Loops in graphics programs.
In some of these examples, advanced Java features could be used to great advantage, but only things you have seen will be used.

QUESTION 1:

Do great artists plan their art before they start working?

Click Here after you have answered the question