creation: 6/26/99; revisions: 01/26/00

CHAPTER 58 --- More about Action Events

We have been doing event-driven programing. The three parts of a GUI application are:

  1. Components that make up the Graphical User Interface. <---- we've done this; this chapter will do more.
  2. Listeners that receive the events and respond to them. <---- we've done this; this chapter will do more.
  3. Application code that does useful work for the user. <---- we've not done this, yet.

Soon we will get to the third step, and you will actually write a full GUI application! But not yet. This chapter continues the discussion on how to add button components to a frame, and how the actionPerformed() can tell which button was clicked.

Chapter Topics:

  • A Button's setActionCommand() method.
  • An ActionEvent's getActionCommand() method.
  • Using actionPerformed() with several buttons.

QUESTION 1:

What is the name of the method that receives ActionEvents when a Button is clicked?

Click Here after you have answered the question